- Aug 23, 2018
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I still have no fucking clue how to trigger any scene lol ive been trying to get the angry ex rape scene for an hour and i have no clue why it isnt happening, ive got masochism at like 85 or something
only way is to change every scene you want to see. remove all triger conditions and make it trigger by some action.I still have no fucking clue how to trigger any scene lol ive been trying to get the angry ex rape scene for an hour and i have no clue why it isnt happening, ive got masochism at like 85 or something
Well, first of all, an ex needs to be tagged as "Ex" (should appear at the top, like "Lover", "Girfriend", "Acquantaince", etc). You can easily create an NPC and assigne it as ex, if you don't feel like playing.I still have no fucking clue how to trigger any scene lol ive been trying to get the angry ex rape scene for an hour and i have no clue why it isnt happening, ive got masochism at like 85 or something
Really?I honestly and personally recommend fixing the models
If conditions are met, they will trigger eventually, it's not random ('cept scenes with specific random %... which will mean meeting the conditions to trigger)only way is to change every scene you want to see. remove all triger conditions and make it trigger by some action.
in a regular way it may never trigger even if all conditions meet because it's random. also don't forget that you need have an ex.
True.Just looked at the new events, and again, they are needlessly gender locked. Only males are able to issue dares, for example.
The game is made to be as open ended as possible, but the events are often arbitrarily restricted, it's sad =/
Edit : Rephrasing
thanks man. As for all the requirements im sure i met all of them. Except maybe the karma one. Where would i set that karma hit you mentioned?Well, first of all, an ex needs to be tagged as "Ex" (should appear at the top, like "Lover", "Girfriend", "Acquantaince", etc). You can easily create an NPC and assigne it as ex, if you don't feel like playing.
Second, you need high (+) masochism, and your ex needs low (-) masochism, as well high martial stat (above 70 IIRC), and also needs to be attracted to you (I'm not sure, but I think you might also need low Karma*)
Note:
An Ex like that will trigger several other events, so be aware.
(similarly, a girlfriend/boyfriend with same stats, but low attraction/rapport will start similar events)
((similarly-similarly, other NPCs with high +masochism and high martial might trigger events on the same line.))
Martial stat along +masochism control -more or less- the agressivity of NPCs, and low karma means that the "bad things" will trigger. Combine those three, and you'll get bullied, abused and raped often.
*I fucking hate Karma, as it is really easy to go it high, but extremely difficult to lower, and the juicy events happen with low Karma.
A way to lower it is by being and overall asshole, but that usually would raise a stat you don't want.
Best trick non-cheating is to simply sell drugs like crazy (personally, I changed the karma penalty on my "sell drugs" file to a big loss, so I can control more easily the karma stat by lowering-raising)
I don't even see one.Timeout button doesn't do anything
I don't even see one.
I know, I already edit the events each updates, but it's rather that I shouldn't have to. There are two points that I find annoying :True.
If you're playing a trans/futa specially, you'll miss TONS of events, as they're rarely tagged, it's mostly male/female.
Luckily, these newer updates and events have a much more simplier/cleaner (and effective) coding, and it's very simple to edit... though it shouldn't, considering the options are given for 3 types of players, not only 2.
(editing:
look at the scene file, you only need a text editor -even notepad works-.
If one of the triggers is "player.isMale" it means it triggers only for males -du'h!-.
A simple fix is to change it to "!player.isFemale", so it will NOT trigger for females, meaning the only options are males and trans.
Conversely, a "!player.isMale" means it will trigger for female and trans.
That way you'll be able to adapt the scenes for all genders.
The "!" at the beginning is a block, it's useful to reverse several things, and more or less "guide" the game to the content you want, without adding a fuckton of script.)
Just looked at the new events, and again, they are needlessly gender locked. Only males are able to issue dares, for example.
The game is made to be as open ended as possible, but the events are often arbitrarily restricted, it's sad =/
Edit : Rephrasing
True.
If you're playing a trans/futa specially, you'll miss TONS of events, as they're rarely tagged, it's mostly male/female.
Luckily, these newer updates and events have a much more simplier/cleaner (and effective) coding, and it's very simple to edit... though it shouldn't, considering the options are given for 3 types of players, not only 2.
(editing:
look at the scene file, you only need a text editor -even notepad works-.
If one of the triggers is "player.isMale" it means it triggers only for males -du'h!-.
A simple fix is to change it to "!player.isFemale", so it will NOT trigger for females, meaning the only options are males and trans.
Conversely, a "!player.isMale" means it will trigger for female and trans.
That way you'll be able to adapt the scenes for all genders.
The "!" at the beginning is a block, it's useful to reverse several things, and more or less "guide" the game to the content you want, without adding a fuckton of script.)
I know, I already edit the events each updates, but it's rather that I shouldn't have to. There are two points that I find annoying :
- The events don't only exclude futas, that are rather niche I agree, but women too. A lot of male exclusive events don't need to be restricted to them. "Send me a nude pic" could work the same way for anyone.
- The changes aren't limited to changing player.isMale to !player.isFemale, they often need to change nouns and pronouns too (he => <Actor.he_or_she>). The game has a feature to choose them dynamically, but using the male as default makes them take shortcuts with that too.
In the end, I have to read all the event, text and choices, then the event looses its interest since I already know exactly what will happen...
I haven't had the time to really update the game and play it for a few iterations now, but traditionally, the timeouts are stored in the scenes themselves. If that hasn't changed in this update, they are always at the very bottom of the scene file, written like this:question is where game store timeouts info. in scenes or in separate file.
You can "sell drugs" (on Crime actions) which gives you some coins and takes a couple karma points. Or "pickpocket", which does the same, and takes 5.5 of your karma; but it might trigger some event (not really sure). Of course, either takes a lot of time a grind, and a single do-gooder actions raises karma up by 20 points, for example.thanks man. As for all the requirements im sure i met all of them. Except maybe the karma one. Where would i set that karma hit you mentioned?
Oh, absolutely, I was just making an example.I know, I already edit the events each updates, but it's rather that I shouldn't have to. There are two points that I find annoying :
- The events don't only exclude futas, that are rather niche I agree, but women too. A lot of male exclusive events don't need to be restricted to them. "Send me a nude pic" could work the same way for anyone.
I hear you.- The changes aren't limited to changing player.isMale to !player.isFemale, they often need to change nouns and pronouns too (he => <Actor.he_or_she>). The game has a feature to choose them dynamically, but using the male as default makes them take shortcuts with that too.
In the end, I have to read all the event, text and choices, then the event looses its interest since I already know exactly what will happen...
lt is more like im sorry i couldnt make the update this week x 5 and then i made an update changelog: added new underwear see you next week for another sorry i couldnt make the update this weekYou can "sell drugs" (on Crime actions) which gives you some coins and takes a couple karma points. Or "pickpocket", which does the same, and takes 5.5 of your karma; but it might trigger some event (not really sure). Of course, either takes a lot of time a grind, and a single do-gooder actions raises karma up by 20 points, for example.
Best trick:
Go to
Lifeplay>Content>Modules>vin_Base>Actions>Crime.
Look for a file called "pickpocket", open with text editor, and you'll EASILY figure things out.
It's a simple basic action, so there's barely any code, but you can change how much money you get from pickpocketing, and how much karma you lose (it reads "Karma -5.5"). Set the loss to -15 for example, save the file, and presto: a couple pickpockets and you'll lose karma as much as you want.
Conversely, you can do the same with a good action, to raise karma, just in case.
Note, you could always ADD a karma lose/gain to any other action. I prefer to change useless actions (like pickpocket).
And do not worry if you get a bad end that needs karma.
The bad ends use up all your remaining karma, so even if you only have 2, you'll still revive (but this is so rare, you shouldn't ahve problems. As a matter of fact, I think I've revived a couple times with zero karma).
Oh, absolutely, I was just making an example.
(tho, honestly, at this point, futa is not that much of a niche. There's a huge fan base that would be attracted if the game had more clear and available options.)
I thought the nude pic was working for everyone, since it works for FF.
But yeah, I think Vin just throws out the events from the perspective he's interested and that's it.
Not that I blame him: most modders do the same, and it's perfectly understandable NOT doing something you're not attracted.
But it's a shame that something SO simple as changing a little letter or word in the code is not used, and in return would have more... well, return. More people attracted, more variety, more cash.
I hear you.
I spent two days rewriting the events I was interested... and in the end, when they triggered, they weren't that interesting anymore, lol.
But still, despite all the complaints, I still think Vin is taking the right path developing.
Much better to have a "here, base game, mod to your liking, I gotta keep advancing" than Lilith's Throne "Ima spend 3 years on the same event nitpicking every single detail and option", which just frustrates everyone. I was a huge fan of LT, but enough is enough.
In LP, I can deal with what's is in the game, and can easily change anything to my liking.
It's because I'm a game dev too, and seeing someone ignoring a feature they implemented always make me a little sadI hear you.
I spent two days rewriting the events I was interested... and in the end, when they triggered, they weren't that interesting anymore, lol.
But still, despite all the complaints, I still think Vin is taking the right path developing.
Much better to have a "here, base game, mod to your liking, I gotta keep advancing" than Lilith's Throne "Ima spend 3 years on the same event nitpicking every single detail and option", which just frustrates everyone. I was a huge fan of LT, but enough is enough.
In LP, I can deal with what's is in the game, and can easily change anything to my liking.